Infobox

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Book Info
Detail Info
Code: ICE5520
Publisher: Iron Crown Enterprises
ISBN: 1-55806-214-9
Published: 1994
Author(s): Terry K. Amthor,S. Coleman Charlton,Leonard Cook,Kurt H. Fischer,Jason O. Hawkins,John W. Curtis III,Peter C. Fenlon Jr.,Bruce R. Neidlinger,Bruce C. Shelley
Game: Rolemaster
Edition: 3 - RMSS
Setting: Rolemaster
Type: Combat System
Format: Softback & Hardback
Series: Rulebooks

Arms Law

Feel the thrill of melee, brace against a monster’s charge, master the martial arts, let your arrows fly—do battle with the best combat system around! This system is one of the four cornerstones of the Rolemaster Standard System.

However, it is fully compatible with the earlier editions of Rolemaster.

In Arms Law, you get:

• A fantasy/medieval melee and missile combat system including tables for 29 different weapon types (including attacks and fumbles).
• Thirteen attack tables that handle special types of attacks, including animal-type attacks, falling damage, brawling, and martial arts.
• A dozen different critical strike tables that detail severe damage delivered from critical hits—including Slashing Critical Strikes, Puncturing Critical Strikes,
two types of Martial Arts Critical Strikes, Unbalancing Critical Strikes, etc.
• Guidelines for using these tables with other FRP games.

Table of Contents

Description Page
1.0 Welcome 4
2.0 Weapon Attack Tables 5
3.0 Special Attack Tables 65
4.0 Critical & Fumble Tables 93
5.0 Appendices — How To Use Arms Law Without Rolemaster 109
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